thailesno.blogg.se

Fallout 4 1911 mod
Fallout 4 1911 mod












If you just want to use the standard plugin and have crafting support then Valwereth and Stabcops both have AWKCR patch compilations that will allow the weapon to be crafted from the weaponsmith bench, between them you should be able to patch any weapon on the nexus:Ģ. This is the tradeoff of utilizing the shared keyword framework that AWKCR provides, any weapon that utilizes it can only be modded when it is equipped. This means that If you use this version of the plugin you wont need to use any other AWKCR patch for the mod, and In game you will only be able to mod the IF-54 if you have it equipped. I have added a replacement esp to the optional downloads section that is fully compatible with AWKCR and fully utilises the shared keyword framework and its crafting system. Sligth has created a compendium of performance friendly re-textures for standalone weapon mods, including all of mine, get it here: Get “Loads of Ammo – Switchable Ammunition Types” here: If you are using “Loads of Ammo – Switchable Ammunition Types” by TheTalkieToaster, and I would sincerely recommend you do, because its fucking GODLIKE, I have included a patch that will make the IF-54 able to utilize the ammo switching system. The 5mm recievers are lower damage but have armour penetration across the board. 308 Recievers, 9 Semi-Auto and 6 Automatic Thanks Shortez! you rock!Īs ever, everything else was taken from vanilla assets.ĩ 5mm Recievers, 5 Semi-Auto and 4 Automaticġ5. Specifically his “Magpul Moe Stock” and “Magpul Moe Handguard”. To make this I utilized assets originally created and uploaded to gamebannana by Shortez (aka.

fallout 4 1911 mod fallout 4 1911 mod

Somebody asked if I would make a “Combat Rifle”, so I did.














Fallout 4 1911 mod