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So what would happen in a Schism? I picture getting an alert (obviously) where the city basically proposes an addition or change of a tenet of your religion. I picture this being random (not unlike natural disasters in Civ 6, and possibly with a sliding setting of likelihood as well) with greater likelihood from geographic distance from the holy city, total population in the city, and presence of other religions in the city. Then, when you earn a Great Prophet and found a proper Religion, the set of tenet choices available to you is based on what you’ve been doing so far – instead of determining a belief system for your people based on long-term goals, you’re in effect codifying their culture and activities into the Divine.įinally, reformation wouldn’t come from building enough temples and/or researching the proper civic, but from spreading your religion widely enough that you start to receive rebellions or schisms in the cities following the religion you’ve founded. Picture creating a pantheon much like you do in Civ6 – likely but not necessarily based on the land, or what you’re already doing in the early game. This is what I’d like to see reflected in the religion system in a new iteration. Reformation comes from Schisms, not from a Ruler saying “we all believe this now on top of the previous stuff.” Etc. Throughout history, of course, religion, like language, has rarely been constructed by those in power and then handed down, but more usually an adaptation of beliefs and myths and cultural values that wise and clever leaders can use as a tool, while foolish leaders can be overrun by it. Spain and Byzantium spreading their chosen religions via the Sword is a lot closer (meanwhile Poland’s culture-bomb conversion has never felt like anything but an odd game mechanic to me, but opinions may vary.) What works for you about the Religion Game in Civ VI (or in previous iterations of Civ)? What doesn’t? Looking into the (possibly distant) future for Civ7, what would an ideal Religion game look like to you?Īs somebody who prefers faith-based games of Civ, I’ve been thinking over this quite a bit, while I prefer the Civ6 Religion mechanics to those in previous titles, there’s room for improvement in Strategic Depth, Historical Feel, and for lack of a better word, Unpredictability.īy Historical Feel, I mean that dictating tenets of faith top-down, and spreading those tenets through missionaries and apostles, never feels quite flavorful to me.
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