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Red alert 2 rules.ini
Red alert 2 rules.ini













You will need original files either from your CD or Origin install for SP stuff:ġ) Install XWIS. There is a DRM free version of RA2 and Yuri's Revenge which shouldnt do this: So if the game blows up units thats the DRM kicking in. i tried the 1.001 and 1.006 patch ( EA) nothing works and building the normal way takes ages :D If anyone knows of way to make the rules.ini work or knows why it cant be used under win 7 64 bits.

red alert 2 rules.ini

Maybe its because you must run the game as admin, if you dont the game blows op the units, which they claim is because of use of an invalid serial : its is NOT EA doesnt know its own game, i have several retail copies of the old RA2 and yuris revenge, and also the first decade ( this one seems to use Macrovision and or more nasty drm stuff)Īnyway, the problem is the game needs a to be run as admin or BOOm exploding units, so i ran under admin rights, but rules.ini doesnt work, the trainers also need to be run as admin, i did and they work :D Game crashes if rules.ini is present, Googled for it and they had many suggestions but nothing works, some claimed you had to use a certain font in notepad and save it in a certain 'format' well i tried all of them and nothing works. : A multiplayer property, the only other unit with this is the Rocket Soldier.It worked a charm under every windows even under win2k also under XP : Does it use C4 when entering a building? : Who can build this unit (This usually refers to multiplayer) (See: Mammoth Tanks created in War Factory in Tiberian Dawn)

red alert 2 rules.ini

: Some units are created at a building like the barracks, but require a later building in order to create, this mechanic is referred to as the Tech Level. : What building(s) must be owned by the player Going through each line for Tanya, we have the following:

red alert 2 rules.ini

Every special rule or text is given a spot in the text file, usually based on what section it affects directly, so building properties are at the building section, etc. The rules is literally just a text file, which allows it to be highly modable, and also simple for players to understand. Part 69: A brief look at the rules.ini file But.















Red alert 2 rules.ini